Thursday 30 October 2014

Games Brittania


I watched a programme that dived into the history of board games. It focused on their origins and the effects they have had on our cultures over the centuries.

The presenter of this was a man named Benjamin Woolley who started by saying he grew up with board games and some of the memorable experiences he has had based around them.

Benjamin is a Historian and was inspired to look into a game that was found in an excavation in Stanway that was surrounded by mystery. It seemed to appear to be a centre piece of the presentation and their was a piece in the middle of the board when it was found. This has caused some speculation to what the game was and how it was played.
     Benjamin took this to Irving Finkle an expert in this field, he concluded that this was likely to be a war game of some kind involving strategy as their was no dice and only the pieces involved. Irving had the idea the person may have been a priest and used this game to try to determine the will of god eg will the king win a war.
    From this meeting Benjamin went on to explore how games throughout history has had an impact on religion and cultures around the world. They were visual means for looking at abstract thought. A good example is how games commonly used numbers and numbers where a way for people to try and understand the universe. Benjamin comically said how if Hitler had of played Risk he would have realised that attacking Russia while trying to attack Europe would be a bad idea. People often say , "It's just a game", but these revelations about how we have learnt valuable lessons from them would prove otherwise.

There was an interesting section of the programme that spoke about people's philosophy of life and how games relate to them. There was an example using three wise men that have different views on Life and how fate is decided. One of them believed that it is down to luck, he is called a fatalist and therefore dice games are the closest to resembling life. The second believed it was skill that was important and so Chess would be the closest. Thirdly we have the person believed it was the mix of the two and so Backgammon would be a good example.


The main reason the human race play games is that we have the capacity to get bored, we play games to pass time. In a church that Benjamin visited there were markings on the steps where people would play while they had to wait. A popular game that was found commonly throughout these marking was 9 men's morris, this is similar to a naughts and crosses and shows that they haven remained popular throughout the ages.






The way that games effected religion actually went hand in hand with the way it effected culture in the 18th and 19th century. Dice were looked at as things used to try and workout the will of God and therefore should not be used in something as trivial as a game.
    Hazard was a game that involved dice as well as gambling and therefore was highly frowned upon by certain areas of culture at the time. As people were winning and losing money based on the outcome of dice rolls and having to spend more to stay in the game , ways of manipulating the rolls were discovered and many cheaters started to try and win money this way.




















Gambling however became a popular genre within the upper class community. A lady Benjamin spoke to theorised that many rich and powerful people were born into the wealth and therefore considered themselves lucky, they were not as accustomed to risk and so they were more likely to gamble and spend vast amounts. There were a few examples of where wealthy people became bankrupt and some had to flee to get away from debt collectors. The popular game of this era was Faro which is considered to be a simpler version of roulette.
   In 1845 a gaming act was introduced as a means to regulate gambling, one of the things that pushed this was a murder case in which the a man was killed by his gambling associate over a £300 bet. Their was a lot of public interest after the man was found guilty and hung. Pamphlets were given out to spread social awareness.


Benjamin went on to talk about Goose. This was a family friendly game that focused on teaching people morality through rewards and penalties. Many people attempted to mimic this game and fueled the industry to become commercialised. Companies began taking ideas from colonies and changed rules and ideas according to what they thought would sell. Snakes and Ladders, Ludo and Chess were all examples of this.















Chess had different rules and pieces throughout the world until a tournament was held with one rule set. These were then used universally and people still compete to this day. As it is strategy based it was regularly used to train troops in the hope it will improve their strategy skills.


Friday 24 October 2014

Iteration of Battleships

For Rob's Lesson we had to group into pairs and play a paper version of Battleships. We were given two things to make notes on, during and after the game.

  • What kind of emotional experience am I getting from the game.
  • Where in the game is that experience coming from.
Using these I experienced Happiness when I got a hit, disappointment when I got a miss.
Second guessing where they would have put other ships in relation to the ones I had already hit.
Excitement when I had two hits as I had an Idea of the direction their ship was going in.

The game gave me this experience by the rule set of taking it in turns, the interaction aspect of battling your opponent and the size of the grid with the probability of the squares being accommodated by an enemy ship.


Iteration process
Using this information I decided to take away some of the disappointment triggers and increase the happiness of a hit by adding strategy and logic to the way you narrowed down the enemies grid.

Instead of going of the obvious choice of simply adding more ships or reducing the size of the grid I decided to add a radar effect to the torpedo you fire. If for example you chose B2 as your target and it was a miss, the opponent would have to tell you if it was a cold or a hot miss.


  • Cold Miss - If  your opponent chose B2 it was a miss and every square next to it (in all directions) did not contain a ship, you would state that it was a cold miss, this would eliminate 9 squares from the grid. The aim was to stop those 9 squares from being any cause of disappointment.
  • Hot miss - As before if your opponent chose B2 and if it was a miss but there was a ship in that radius you would tell them it was a hot miss. This turns the miss Into partial happiness as it hasn't wasted the player's turn, instead they have gained information about one of your ship's location.














I'm glad to say after bringing this fairly simple change to the game, my opponent gave good feedback on the changes and we both agreed it was a good add on for a classic.

Thursday 16 October 2014

Definition of Games


We had an interesting lecture today in which we spoke about ways that we can try and categorise games eg genre - platformer.

We looked at Newman's studies and he often referred to Roger Caillos who categorised, Paida and Ludus.

     Paida - This is when a player effectively plays a game for pleasure.
     Ludus - This is more constrained by rules, with is clear outcome (winning).


Newman decided to dive deeper and narrow the field from Caillos's work, he called these categorise Agon and they contain the following:

     competition - Sports games
     Alea (chance) - Lotteries, Casinos
     Mimicry (Simulation) - Carnival, Cinema
     Ilinx (Vertigo, Movement) - Mountain Climbing, Skiing, Tight Rope Walking


This caused some controversy amongst our group in what games fit into what sections and why. This actually increased the interest and made it evident that many games tick multiple boxes.

I wanted to do some research and use games that I have played to see where they fit in. Using the material given above I will give my opinion in what the developers wanted to achieve and as a player, how I perceived them.




  
One of the first game franchises that sprang to mind was Burnout. The main game was a racing game in which the aim was to come first. This clearly ticks the boxes of Ludus and Competition. However I felt the developers wanted to embrace the common Paida aspects to their game and gave players rewards for when you came close to hitting traffic mid-race, They also made mini games where you have to cause as much destruction as possible and were given a monetary value for the chaos you have caused.











Next I want to talk about the Assassins Creed franchise. I feel this game focuses on the Ludus area. The developers want you to experience their world and continuously direct you to explore further and although there are goals, you are free to continue with the story as you see fit. I also think this is an Ilinx style due to the high climbing, as a player you get a real feel of the vastness of the world you are in.








Last but not least we have Guitar Hero. In my attempt to think of games I have played that fit into the categories mentioned, this game jumped to the forefront of my mind for the mimicry (Simulation) area, I think it's fair to say that this is a Ludus game and with the avatars and background incorporated with the play style, You are simulating a guitarist in a band playing at a gig and you can control the vibe of the crowd.













Thursday 9 October 2014

Referencing for Bibliography

Today we had an insight on the methods that we will be using for any work we will be doing over the next three years.

Eddie (our tutor) mentioned that some people will pick this up very quickly but others will find it difficult, unfortunately I think I will be the latter. I'm sure that for at least the first few months i will be re-visiting this blog just to see the formula I need for the Harvard style.

We had a mini field trip to our library and had to find two books. One had to have 'Game Design' in the title while the other had 'reader'. This is so we had a chance to work with references with the original author as well as referencing authors that have edited/ used other authors work.

The formula for an original author below:

     Author surname and initial, Year of publication, full title of book (underlined or italic), publisher:
     City of publication.


The formula for an author referencing a book below:

    Author contributor, date , "The title of contributor" in
    Book author, full title of book, City, Publisher, pp 00-00        (NOTE: pp is for page no to page no)


The formula for referencing an article below:

    Author surname, (Date), "Title of article", Full title of journal, (Vol 3,),                
    pp 00-00 


For my books I took, "Ultimate Game Design" and "Art and its histories".







We were asked to write a couple of references using these book. Unfortunately I didn't get it right first time, here are the corrected references I wrote:

    Author
    Tom Meigs, (2003), "Ultimate Game Design", Bradbury, McGraw - Hill/Osborne, (pp x, xiii)

    Reader
    Rose, J. (1986) "Sexuality in the field of vision" in 
    Edwards, S, (Ed) Art and its Histories London, Veso pp. 225 - 233.

    Journal
    Geffray,L. (1999) Infections associated with pets, La reviie de medecine inferno, 20(10), 888-901


A common mistake Eddie found when looking over our attempts was the use inverted commas and underlining/italics and when they should be used. He gave the following example of a compilation Album to help us remember:

    Issues, (1984), "Boyfriend", in
    Pop goes punk, (Virgin records)


I know I will be coming back to this blog to look at these formulas a lot. If for nothing else it will be for piece of mind that my referencing is acceptable. There are some good online tools that will actually allow you to put the information you need in, then the program will sort out the order for you. I personally find this page http://www.neilstoolbox.com/bibliography-creator/ a real help.

Thursday 2 October 2014

Interview Q&A

Imdcgd101 Introduction to critical games studies

Interview with a member on my course
In my first lecture with Eddie we were asked to choose a partner and ask them some general questions in an attempt to get to know them better. In this blog I am going to jot down the answers that I gave with a little more detail than what I gave to my partner.


1.       What is the title of the book (fiction) you are currently reading, or what is the title of the last fiction book you read?

The last time I attempted to gather the patience to sit and read a book was when a friend had told me how much more there was to Lord Of The Rings than the movies. This encouraged me to attempt reading the older English style writing of the Fellowship. Unfortunately due to me being picky I decided give up on what felt like translating something ancient to me.




2.       What is the title/topic of the book (non-fiction) you are currently reading, or what is the title/topic of the last non-fiction book you read?
To be honest I have made it a personal rule of mine not to read fictional books out of choice. This is mainly due to the fact that if i am willing to spend my free time enjoying a story, I prefer to visit a world that I couldn't in real life.

3.       What is the last live performance (music, drama or dance) you attended?

This was a pantomime with family in December 2013 of Peter Pan.


4.       What is the title of the last film you saw at the cinema/online or watched on DVD?

After hearing of the dissapointment of Transformers – Age of extinction, I put it on and found it entertaining. I don’t really get what my friends expected from a Micheal Bay film but lets just say, it met my expectations.



5.       How often do you read a newspaper? (Which one? Online or physical?)

Although I always feel bad saying it, I don't really follow what’s going on in the world. I tend to watch the news if something horrific has happened or a story catches me whilst flicking through channels.


6.       Which art gallery / museum / exhibition did you last visit?

I joined my family to Ipswich Museum and mainly looked at the old fashioned guns with my Brother. We were mainly just seeing which ones we recognized from Call Of Duty.


7.       How many hours a week do you spend playing video games?

If i’m talking within the last month it would probably be around 6 hours as I have put down my tablet
and stopped playing Clash of Clans. I was also enjoying some retro games before that and am now
bored of them.



8.       How many hours a week do you spend playing games other than video games?

To be honest I don’t really play board games unless its Christmas. However I find this question a little vague as if you were to count drinking games or sports then I would probably say about 10 hours